Behind the Scenes of Fallout, the Gaming World’s Most Unexpected TV Hit

The Fallout TV show has made a triumphant return to Prime Video, and it's fair to say that audiences were pleasantly surprised by the caliber of its initial run. By illustrating the retro-futuristic, post-apocalyptic United States through the lenses of three distinct characters, it succeeded in capturing different facets of the player's experience.

There was Lucy the vault dweller, trying to do the right thing and learning that the ruined world made that very difficult; Brotherhood initiate Max, the Brotherhood of Steel rookie, who begins to question his organization's leadership and creates plenty of trouble in powered exoskeleton; and Walton Goggins's character, a fan-favorite figure who has completely shed any sense of morality out in the irradiated wilderness.

Setting the Stage for Season Two

The debut season's conclusion unveiled crucial details about the culprits behind the nuclear war that sealed a society in bomb-proof bunkers for an extended period. It also posed plenty of questions open for the second season – and, now, hopes are considerably elevated.

“We'd gladly accept ‘not terrible’ – let’s get that on a poster,” remarks one of the series creators.

“Going into the first season, everyone’s like, ‘Just get it right’,” comments a key figure from the games. “We are ecstatic with the feedback to the show, so now people are bringing more eagerness and new expectations.”

A New Vegas Vibe for the Next Installment

The upcoming season is taking place in New Vegas, the backdrop of the 2010’s game Fallout: New Vegas, which is frequently celebrated for having the sharpest dialogue and personalities in the franchise, despite the fact that it was a bit broken at launch.

“It embodies a arid atmosphere, a Southwestern essence, that’s so essential to that game,” notes Nolan. “That parched, desolate Route 66 vibe of the game is so much enjoyable to translate into the show.”

In the show's timeline, a long time has elapsed since the events of the New Vegas game by the time the characters make their way there. Yet, the creators hint that it will honor the fan's adventure.

The Importance of Physical Sets

The Fallout TV series is distinguished by its tactile feel – its makers prioritized physical models and environments were built, reflecting the cobbled-together nature of the settlements in the games.

“As a sci-fi fan, so many shows I watch, I’m aware that they’re all filmed against a green screen,” observes co-creator Geneva Robertson-Dworet. “The key objective of an translation, particularly of a video game, is to seem like it’s tangible.”

Indeed, almost everything you see on-screen is practical, even the notoriously frightening irradiated monsters known as Deathclaws. In the show, they are created using puppets, and were reportedly pretty frightening up close.

Made by Fans, for Fans

The Fallout series succeeds because it is crafted by accomplished storytellers who are also dedicated players, with the help of the visionaries behind the franchise. This shared passion for the universe is apparent in the finished show.

The second season is launching on a episode-by-episode basis rather than as a all-at-once release, marking a change from the previous season. This schedule will create a different weekly discussion, something the showrunners themselves are excited to observe.

“It has more depth, it’s larger in scale, it’s more humorous, it has a lot of twists,” teases Howard. “I am excited to seeing what people think.”

Jennifer Grimes
Jennifer Grimes

A professional poker player and strategist with over a decade of experience in high-stakes tournaments and online play.